<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deadly Decibels Devlog - itch.io</title><link>https://kumo-lab.itch.io/deadly-decibels</link><description>Arcade top-down survival shooter. How long can you last?</description><item><guid>https://kumo-lab.itch.io/deadly-decibels/devlog/1601520/a-new-beginning-un-nouveau-dpart</guid><title>A New Beginning - Un nouveau départ</title><link>https://kumo-lab.itch.io/deadly-decibels/devlog/1601520/a-new-beginning-un-nouveau-dpart</link><pubDate>Fri, 24 Jul 2026 16:09:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>French Version Below / Version Française plus bas !! --- 🇬🇧 English Hello everyone! It&#039;s been a while since the first prototype was uploaded, and a lot has changed behind the scenes. The projec...</p>]]></description></item><item><guid>https://kumo-lab.itch.io/deadly-decibels/devlog/1567948/weapon-update</guid><title>Weapon update</title><link>https://kumo-lab.itch.io/deadly-decibels/devlog/1567948/weapon-update</link><pubDate>Mon, 29 Jun 2026 11:25:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MTc5OTcxLnBuZw==/400x224%23c/yUHUsw.png" class="post_image"/><p>FRENCH BELLOW / FRANÇAIS DISPONIBLE PLUS BAS --- 🇬🇧 🔫 New update just dropped! You can now carry two weapons at once. Pick up a new one and your current weapon moves to your secondary slot...</p>]]></description></item><item><guid>https://kumo-lab.itch.io/deadly-decibels/devlog/1547080/shoot-first-see-later-</guid><title>Shoot first, see later !</title><link>https://kumo-lab.itch.io/deadly-decibels/devlog/1547080/shoot-first-see-later-</link><pubDate>Sun, 07 Jun 2026 19:41:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzMzMjk2LnBuZw==/400x224%23c/ls1h2j.png" class="post_image"/><p>FRENCH BELLOW / FRANÇAIS DISPONIBLE PLUS BAS --- Hey everyone! Back after a couple of months away — and here&#039;s what&#039;s new: **Fixes &amp; improvements** - Reworked the zombie spawning system from the gr...</p>]]></description></item><item><guid>https://kumo-lab.itch.io/deadly-decibels/devlog/1454800/mechanics-rework-optimization</guid><title>Mechanics rework &amp; optimization</title><link>https://kumo-lab.itch.io/deadly-decibels/devlog/1454800/mechanics-rework-optimization</link><pubDate>Wed, 11 Mar 2026 09:58:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MDY3MDE2LnBuZw==/400x224%23c/h7a2tx.png" class="post_image"/><p>Mechanics rework I wasn&#039;t happy with how the two main mechanics were working: the noise and zombies spawns, so I chose to rework them totally because they&#039;re closely intertwined with each other! About...</p>]]></description></item></channel></rss>